Lutris
New product development
- The big idea
- There are several front ends for Linux gaming, no of them are satisfaying in my opinion as they tends to focus on some particular points.
- DJL :Focuses on Open Source games
- Cedega : Focuses on Windows Games, bringing many inovations in the Direct3D field
- PlayOnLinux : Focuses on Wine
- Crossover Gaming : Focuses on Wine
- Several emulator front ends : Focuses on one or many specific emulators, none of them provide support for the majority of emulators available
- Steam : For Windows only but can be run through Wine, is limited to the games provided by the Steam platform
- Lutris' goal is to build an extendable framework with a user friendly interface. It must provide support for all games playable on Linux. It must support Open Source games, emulators, windows games (playable with Wine or Cedega)
- Lutris must not force the user to install the games from the CD ROM and should be able to use data present on the hard drive.
- There are several front ends for Linux gaming, no of them are satisfaying in my opinion as they tends to focus on some particular points.
- Target audience
- The target users should not be limited to novice users, experienced user should enjoy it (unlike PlayOnLinux for example)
- As it is build upon Python and Bash scripts, it should be compatible with all current Linux distros.
- Features
- Provide scripts to install games
- Fetch informations from the main website with the game cover, year of release, genre, etc ...
- Build a community of users (chatroom, forums, ...)
- Allowto download games from external sources (HTTP, FTP, Bittorrent, ...)